By Dom Nozzi
May 28, 2005
Several years ago, while I was an undergraduate in environmental science, I came across a study that sought to determine if there were correlations between a person being an environmental activist (or living a low-impact lifestyle) and childhood experiences. A vast number of experiences were analyzed. One experience stood out head and shoulders above any other experience to explain why a person was a conservationist as an adult.
The person, as a child, enjoyed free, unrestricted access to unstructured play in natural areas (open spaces, woodlands, etc.).
That finding motivated me to enter the field of urban planning, as I realized that in such a profession, I could perhaps help a community design itself so that children would not be denied such a crucially important childhood experience.
In recent years, I have come to learn that even if such places remain in or near neighborhoods, our car-happy culture has made it increasingly impossible for children (or adults, for that matter) to walk or bicycle to such places. Roads have become treacherous death zones that isolate children from their desired locations (unless Mom is able to serve as a taxi driver).
I have therefore turned much of my interest to the design of communities that employs traditional, timeless, walkable, human-scaled principles. Mostly embodied in the techniques used in the new urbanist, place-making movement, I have become convinced that a walkable community is an essential lynchpin in creating a high quality of life for all people—and, importantly, provides children with access to unstructured play.