Tag Archives: charming

What Do I Think of the High Ratings for Vancouver?

By Dom Nozzi

Someone read one of my blogs about my ratings for the best cities in the world. He then asked me the following: “How would you rate Vancouver? Would it potentially make it on your best-ever list in the future? And what do you think is the reason why it seems to get so much amazing press? From a cursory Google Images search, the downtown looks to me like a whole lot of nondescript glass towers.”

I responded by noting that I’ve long been intrigued by Vancouver, as the city is often ranked quite high as a quality city, which led me to be eager to visit to see for myself.

When I visited, I was disappointed.

The city has a lot of rather tall, intimidating glass and modernist towers. I did not find much at all in the way of charming walkability or human scale.

It was easy to see that as noted by reports, the city has quite a bit of town center housing, which surely must be good news for town center retailers (and, perhaps, a good amount of town center walking).

But what Vancouver illustrates to me is, in my experience, almost an iron law of cities or neighborhoods: The older the city or neighborhood, the more human-scaled and charming and walkable and romantic it is. The newer the city or neighborhood, the less one finds those elements.

This illustrates that our generation is failing to leave a quality legacy for future generations (in terms of the places we build). I believe this is largely due to two things that emerged in the 20th Century: the Modernist design paradigm for buildings, and our car-dependent society.

Because cars consume so much space, it has become nearly impossible to create human-scaled, charming places anymore, as cars don’t allow us to do that. Design for motor vehicles is utterly incompatible with design for charm.

It is a tragic dilemma.

Does Vancouver have the ability to make my best-ever list of cities in the future? I believe that because we have built so many modernist, car-happy (i.e., unlovable and unwalkable) places, most all cities in North America will become unaffordable to maintain. The newer cities will be so disliked that we will set about engaging in a lot of demolition – in response to our dislike — and (hopefully) we will have by then regained our senses enough to rebuild such places in a timeless way. In other words, places that are human-scaled and charmingly traditional. Design that we employed for much of civilized history up to the 1940s.

I fear that such a day is a long way off, however. A great deal of economic misery will be required to motivate us in that transformation and restoration.

In sum, I don’t expect Vancouver to make my best-ever city list in my lifetime.

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The Gigantism Disease

 

By Dom Nozzi

November 17, 2008

The most important task of the urbanist is controlling size. – David Mohney

American cities, like most others in the world, are dying. Despite an emerging downtown renaissance being led by a notable growth in downtown residential development, changing demographics, and escalating gasoline prices.

Cities are dying due to an affliction I call “Gigantism.”

Like overeating, inactivity and obesity, gigantism is not being imposed on us by an evil outside force. It is largely self-inflicted.

We have become our own worst enemy because we have spent over 80 years building a world in which it is nearly impossible to navigate without a car. The Barrier Effect, as described by Todd Litman, when applied to transportation planning, refers to the “barriers” that over-design for car travel creates for other forms of travel. To put it simply, designing an “incomplete” street (a street that is designed exclusively or predominately for cars) makes travel by walking, bicycling and transit extremely difficult, if not impossible. In effect, an incomplete street creates a self-perpetuating vicious cycle because the travel barriers created by incomplete streets tend to continuously recruit new motorists who were formerly non-motorists—non-motorists who now find that on the incomplete street, travel by walking, bicycling or transit is unacceptably unsafe, inconvenient or otherwise unattractive.

Over time, the incomplete street increases the proportion of community members who are now traveling by car. Tragically, this on-going recruitment of new motorists compels many communities to spend large sums of public dollars to widen and speed up roads to (unsuccessfully) strive to accommodate the growing number of motorists. And these newly widened, higher speed roads create an even larger barrier effect. Which recruits even more motorists (“induced demand”), which then builds pressure for even wider roads, resulting in roads that drivers, bicyclists, pedestrians and transit users find unpleasant and unsatisfactory, fueling the demand for further “improvement,” usually widening.

We are therefore compelled to insist, at every opportunity, that new development promote car travel. Yet cars and people have vastly different needs. Due to their large size, motor vehicles require vastly over-sized parking lots, large building setbacks and wide, multi-lane roads reasonably free of other motor vehicles (despite the conventional wisdom, most cities actually have too much open space — but this open space is for cars, not people). To achieve that, widely dispersed, low-density, single-use patterns of development are necessary. Street lighting must be tall and bright, and retail signage must be enormous to promote visibility and readability in high-speed motor vehicles.

Because motor vehicles enable us to travel greater distances more conveniently, growing regional “consumer-sheds” are created, which has enabled the rise of gigantic “big box” retail development which takes advantage of such retail regionalism.

We are left with an overwhelming and disheartening amount of auto-centric architecture. Architecture that no one can be proud of.

This brutalization of our everyday world, amplified by the over-sizing of roads and parking lots, leaves a public realm that Americans have understandably fled. Instead, we are compelled to increasingly turn inward into the private realm of our accessorized, huge turn radius for roadluxurious homes and cars. Without a public realm worth caring about and participating in, we seek alternative outlets for a meaningful life. And this is exemplified by the substantial growth in the average size of the now gigantic American house, which has enlarged from 1,385 square feet to 2,140 square feet (a 54-percent increase) from 1970 to 2000.

Our over-sized world stands in stark contrast to what many people tend to prefer, which is smaller building setbacks, human-scaled and low-speed streets, modest lighting, signage and parking. People feel exposed and uncomfortable in gargantuan spaces—spaces over-designed for motor vehicles.

On average, a person in a car consumes 17 times more space than a person in a chair, which means that cars devour an enormous amount of space. The average car is 14 feet long by 6.2 feet wide = 55 square feet. The average person in a chair is 2.25 feet by 2.25 feet = 5 square feet.  Thus, a car consumes 17 times more space than a person sitting in a chair (even more if person is standing). By multiplying the number of cars in Florida in 2005 by 17 square feet, we can estimate that cars consume 1,581,100 square feet or 35,677 acres or about 27,444 football fields.

Planner Victor Gruen, in 1973, estimated that every American car is provided with four parking spaces.

In The High Cost of Free Parking, Shoup estimates about 1 billion parking spaces for cars in the U.S.  If this were all surface parking, parking lots would consume approximately 12,375 square miles (roughly the size of Maryland). As a rule of thumb, a parking lot typically requires an additional 10 to 20 percent of its land area as stormwater basin area, although this can vary rather significantly based on such factors as soil type. Therefore, we can assume that a 300 square-foot parking space (the amount of space a typical car needs for parking, as well as maneuver space in the parking lot) would require 300 x 0.15 = 45 square feet of stormwater basin. In other words, if we include both space taken up by the typical parked car, maneuver space, and stormwater basin space, each car requires 345 square feet of land area just for parking.

The above means that to promote ease of motor vehicle travel, there is no alternative but to build sprawling, dispersed, low-density cities.

Of course, the growing size of American vehicles—particularly the SUV phenomenon—has fueled a need to build bloated roads and parking areas to accommodate these over-sized vehicles. Making matters much worse, however, is the decades-long trend of the growing size of trucks—particularly fire trucks.

Unfortunately, some fire chiefs are choosing to purchase larger and often less maneuverable fire apparatus. An unintended consequence is that such choices will dictate future community decisions about street dimensions. Larger truck decisions can prevent a community from designing safer, more human-scaled streets.  Fortunately, wise fire chiefs who are aware of a need for a more charming, safe, human-scaled community are able to make fire apparatus choices that are in line with such objectives (buy purchasing smaller fire vehicles, for example, or at least buying “articulated” vehicles that allow maneuvering in tight streets). If some parts of a community must have larger, less maneuverable fire apparatus for safety reasons, it would be wise to consider having both larger and smaller vehicles. One size, after all, does not fit all when one considers both the larger dimensions found in suburbia and the more modest dimensions found in urban settings.

For engineers, therefore, the design vehicle obligates the design of colossal lane widths and turning radii, which moves cities further from a livable human scale.

Where has the charm gone?

When we look for charming locations in our communities, we find that this charm is invariably found in our historic districts—places built, in general, over 100 years ago. We Catania Italy walkablelove to visit places like Paris and Geneva, with their ancient, intimate architecture, their layout of streets and neighborhoods, and their romantic ambience. And newer places are most valued when they mimic that style. We find that the more contemporary development—the more contemporary streets and roads—are invariably not charming. We have apparently lost the ability to build lovable places.

Why?

Is it because of the need to promote public safety? Is cost an issue?

Hardly.

It is because charm is impossible when we must design for the colossal spaces required to accommodate the car. Buildings must be set back enormous distances from the street to accommodate vast fields of parking (even the turning movements of the motor vehicle require that a building be pulled back from the street intersection to create the “vision triangle” and turning radius necessitated by a large, high-speed vehicle).

One unintended consequence of this dispersal and pulling back of buildings is that buildings lose the ability to “hold” an intersection. Or frame an “outdoor room” ambience on a street. Place-making is not possible when these human-scaled spaces are lost. There is no “there there” anymore.

Nothing to induce civic pride.

The gigantism disease is also aggravated by our decades-long road design efforts to maximize vehicle speeds, and to implement the related “forgiving streets” design paradigm. High-speed road geometries create enormous dimensions for intersection turning radii, lane width, shoulder recover zones, and size of roadside signage.

Forgiving street design delivers tree-less streets, over-sized vision triangles, and a removal of on-street parking, among other things. The motorist is “forgiven” for not paying attention while driving. Forgiven for driving at excessive speeds. Forgiven for careening off the road.

An unintended consequence of such design is that a large and ever-growing number of motorists are found to be driving too fast, too inattentively and too recklessly. Ironically, the intended safety improvements from the forgiving street actually result in less road safety.

High-speed design and forgiving streets, then, result in a loss of human-scaled streets, and the promotion of speeding, inattentive, road-raged motorists completely incompatible with quality urban areas.

Buildings must also be dispersed from each other to accommodate car travel, as the placement and agglomeration of buildings in a walkable, human-scaled pattern quickly creates intolerable vehicle congestion that gridlocks an area.

Induced demand, where a road widening breeds new car trips that would not have occurred had we not widened, locks us into a never-ending cycle of congestion, widening, more congestion, and more widening. Endlessly.

Or until we run out of public dollars.

This vicious cycle brings us 4-lane roads. Then 5. Then 6. Then 8. Ultimately, we are left with dangerous, high-speed, overly wide, increasingly unaffordable roads that we dread and are repelled from. Roads that, again, are car-scaled and not human-scaled. Ironically, the roads we hate most are those we’ve spent the most of our tax dollars to build. What does that say about what we are doing to ourselves?

Agglomeration Economies

Cities, to be healthy, must leverage “agglomeration economies.” That is, thriving, vigorous cities are characterized by densification, concentration, compactness and clustering of people, buildings, and activities. As Steve Belmont points out in Cities in Full (2002), an intensification of property is a sign of city fitness and dynamism. As city property is converted to a less intense activity such as parking, widened roads or over-sized building setbacks, the energy of the city is dissipated, and is a sign of a city in decline. Therefore, the gigantism borne from the gap-tooth dead zones created when property is cleared for vehicular parking or roads is toxic to a city.

The vehicle “habitat” in cities (parking and highways) drains the lifeblood from the metropolis.

It is not only the directly deadening effect of replacing buildings and activities with roads and parking that kills a city. Highways and parking also indirectly eviscerate a city by powerfully fueling the residential and commercial dispersal of communities through sprawl.

Finding Our Way Back to the Future

It is said that both the dinosaurs and the Roman Empire collapsed due to gigantism. For our society to avoid that fate—to restore safety and quality of life to our cities in the future—will require us to return to the timeless tradition we have abandoned for several decades. For cities to become sustainable, safe, enjoyable places to live, we must return to the tradition of designing for people first, not cars. In cities, that means that we return to low-speed street geometries and compact building placements.

We already have models. The historic districts of our cities. The charming, lovable places that tourists flock to the world over. As James Howard Kunstler noted in 1996, “[From]  1950 to 1990…we put up almost nothing but the cheapest possible buildings, particularly civic buildings. Look at any richly embellished 1904 firehouse or post office and look at its dreary concrete box counterpart today.” “The everyday environments of our time, the places where we live and work, are composed of dead patterns…They violate human scale. They are devoid of charm. Our streets used to be charming and beautiful…[in] Saratoga Springs, New York, there once existed a magnificent building called the Grand Union Hotel…”

One element of this return is that the “forgiving street” design paradigm be replaced by the “attentive street” paradigm in cities. That is, streets must be designed not to “forgive” reckless driving, but to instead obligate motorists to drive more slowly and attentively, which, as European demonstration projects have found, improves traffic safety. Doing so will also restore human scale.

Ideally, given the enormous space consumed by motor vehicles and the much smaller spaces that most people (as pedestrians) prefer, the motor vehicle must feel squeezed and inconvenienced when it finds itself within the city.

Only then will quality of life for people, not cars, flourish.

References

Belmont, Steve. (2002). Cities In Full. APA Planners Press.

Downs, A. (1992). Stuck in Traffic: Coping with Peak Hour Traffic Congestion.  Cambridge, MA: Lincoln Institute of Land Policy.

Kunstler, J. (1996). Home from Nowhere. New York: Simon and Schuster, pp. 88, 90.

Litman, Todd. (2002). “Evaluating Nonmotorized Transport.” TDM Encyclopedia. Victoria Transport Policy Institute. http://www.vtpi.org/tdm/tdm63.htm

McNichol, Tom (2004). “Roads Gone Wild.” Wired Magazine. December.

 

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Designing a Street for Greatness

By Dom Nozzi

When I think about designing or testing a street for greatness, I generally ask three questions:

1. Is the street charmingly human-scaled?

A great street, for me, features a very modest street width from curb to curb. The “curb radius” of the intersection is also essential. One of the most NE 3rd & 3rd2common crashes experienced by someone walking across an intersection is a person who is struck by a right-turning vehicle at the intersection. A wide (large) curb radius typically induces high-speed turning movements by motorists. Creating a turning (curb) radius which results in a tight turn movement by the vehicle will reduce turning speeds, and shortens the crossing distance for the person walking.

A street with charm and human scale also features an uninterrupted fabric of permeable, 24-hour buildings, which creates a sense of enclosure by butting up to the sidewalk. On-street parking layers both sides of the street. Added (and often quite important) bonuses are a framing canopy of street trees, and a street that is brick or cobblestone. Very little is more effective in creating romantic charm than brick or cobblestone.

2. Does the street design obligate well-behaved motorist travel?

In my opinion, there is very little that is more important for city street design than obligating slower-speed, attentive, patient, courteous driving by motorists. For these reasons, I tend to enthusiastically endorse traffic engineer Hans Monderman’s naked streets concept. The lack of well-behaved of driving, when streets are not designed to obligate such driving, is exceptionally toxic to cities.

Because of this, my favorite streets tend to be give-way streets. Two-way streets (with on-street parking) are so narrow that motorists are compelled to drive slowly, attentively, and courteously.

3. Is the street a complete street?

Obviously, a great street should be designed to create transportation choices. A “complete street” is one that is designed to be used comfortably, conveniently and safely by all forms of travel.

4. Is the street regularly active?

A great street should contain large volumes of pedestrians and bicyclists throughout the day and night. Such regular activity makes the street enjoyable, sociable, and safe.

Sure, there are great streets that don’t score well on these three questions. But I am convinced that they are great despite this.

______________________________________________

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